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VGTimes, citing PC Gamer's coverage of Take-Two's November 9 earnings call, reports that Oppenheimer analyst Martin Yang asked whether GTA on PC, where roleplay servers are a major draw, is converging with the console experience. CEO Strauss Zelnick answered that experiences on console and PC tend to be roughly the same and that the platforms' capabilities no longer differ materially. He did not say whether roleplay features are planned for consoles.

Roleplay on PC grew largely through FiveM, the multiplayer mod framework that Take-Two now owns. In a separate answer about modding and monetization, Zelnick described FiveM as a profitable business and said the company is not rigid on the subject of mods. Take-Two has not announced a PC version of GTA 6 or detailed any new online mode.

Why it matters: console players hoping for official roleplay servers at or after launch still have nothing confirmed. The remarks suggest Take-Two sees commercial value in the roleplay scene, but any GTA 6 roleplay or online plans will have to come from Rockstar.

Reported by VGTimes (citing PC Gamer). We summarize and link to sources; we do not host leaked material.