VGTimes reported on October 20 that Rockstar spent a long stretch, possibly years, experimenting with different ways to pick weapons in GTA 6, including lists, grids and dropping the circular menu altogether. The account is attributed to Rockstar North co-head Rob Nelson, but we have only the secondhand write-up and have not seen the original remarks.
According to the report, the team went back to a wheel because a smaller weapon selection would leave empty slots on it. The design reportedly follows Red Dead Redemption 2 in capping how much Jason and Lucia can carry, with the debate over realism versus fast action running from roughly 2019 to 2022.
Why it matters: weapon selection is a moment-to-moment system, so this hints that GTA 6 favors a limited, more grounded loadout over GTA 5's carry-everything approach. It is a development anecdote, not an official feature announcement, and nothing on the tracker changes. Launch remains November 19, 2026.