Notebookcheck reports that Rockstar has confirmed the main story of Grand Theft Auto VI will not take players through every corner of its map. A narrative lead is quoted as saying the campaign does not have time to take players everywhere, so the story is built to show off the state's cultures and atmosphere while leaving other areas to be found through free exploration.
The comments follow the recent Game Informer coverage describing Leonida as roughly twice the size of GTA 5's map, split into six regions including Vice City, Grassrivers, the Leonida Keys, Port Gellhorn, Ambrosia and Mount Kalaga National Park. The report also repeats the figure of more than 170 animal species and notes the dynamic weather, including tropical storms and hurricanes.
Why it matters: it sets expectations for the November 19 launch, since players who plan to rush the story should not expect to see everything, and it points to a large amount of optional content. It does not affect editions, prices or pre-order bonuses, so the tracker is unchanged.